Turn-based tactical firefightsEach unit has its own skills and characteristics. It comes with its own set of weapons and abilities making the game deep and complex for experienced players, yet simple and approachable for novices.
Electronic Warfare (Fog of War)A game mode on its own, Electronic Warfare is an option players decide to activate and which completely changes the game into a whole different experience. All maps are playable in Electronic Ware mode.
Tactical OptionsPlayers can choose from a host of available firing options
The Advanced Covering Fire options allow for very precise control on what your units do during opponent’s turn
Grenades! Used to unlock gridlocked situations, players can throw them around corners without getting exposed. These are also used by the Machines to create smoke cover
Leadership points are a very limited resource used to “break” the common rules. Players will use them to add more actions (movement, fire), increase the odds when firing, or even dodge bullets during opponent’s turn.
Initiative RollEach map calls for an initiative roll at the beginning of the turn. Leadership can be spent to influence the roll. The winner of the roll chooses who starts to play the turn. This system breaks the linearity of turn-by-turn games. Which player is going first is always unknown.
Suspense above allRadar detection and echoes add suspense to the gameplay. Every move is a thrill.
More numbers!2 playable factions with their own units and equipment
2 Single player campaigns in an immersive setting
15 scenarios for single player or multiplayer
MultiplayerPlay with friends online through asynchronous, cross-platform multiplayer using Slitherine’s PBEM++ server or offline using familiar hotseat mode.
Minimum requirements:Your device must support OpenGL ES 3
Your device must run Android 4.3
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